SINE Study: Global Oneness Day and Global Oneness Waves

The Compassion Games: Survival of the Kindest is a co-founder of SINE. SINE stands for the Synergized Impact Network Exchange. SINE is a learning community and alliance of members that exists to create unprecedented, unified action. SINE Members commit to empowering each other through cooperative, collaborative, and co-creative activities, events, and inspired play. Members cooperate with each other and support each other in their own work.  Members collaborate by discovering how their work can fit…

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The World Could Sure Use a Good Laugh!

How Much Fun Can We Have? Imagine a self-replicating campaign that sparks laughter, lifts up the world and moves people to donate to a network of nonprofits doing amazing work all over the world. Can a good laugh lead to supporting groups working to heal the world? Donate at www.roflchallenge.org or Text to 50155 ROFL Marilyn Levin of the We Go High Project had this brilliant idea…. Let’s Spark Laughter to Uplift the World!  We Invited…

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Peace, Love, and Music in a World Online

Global digital citizens of all ages are going online to send love and support to a team of players of the social change game Peace on Earth by 2030. The game includes harnessing the power of music to uplift our spirits, bridge cultures, and lead social change by gathering in public, in song, and with signs, in our local communities, including one of the most challenging places on Earth. A team in the 2018 September…

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Hope Rises in Kabul: Peace on Earth by 2030

Since 2012, Compassion Games supports teams from all over the world to foster creativity to develop empathy into action. We are inspired to see the next generation, the “Seventh Generation,” rising and leading the way.  Recent examples include Standing Rock Runners and their Run for Water that catalyzed the movement against the Dakota Access Pipeline and the Marjory Stoneman Douglas students, March for Our Lives, one of the most massive protests in American history.  …

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The New “Playing Field” is a Synergized Field: Game On!

When you change the medium, you can change the practices. In the world of communications, Marshall McLuhan said: “The medium is the message” suggesting that the form of the medium embeds itself in the message. As an example of how powerful this can be, the impressionist art movement came about by technological advances in the medium. The invention of oil-based paint and the tin tube, which replaced the pig’s bladder, made it possible for artists…

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Missions of Compassion: Finding Our Place in the Space Between 2 Stories

For every Compassion Games “coopetition” (i.e. a collaboration in which players cooperate to compete not against, but with each other), a set of “secret missions of compassion” are sent to players to carry the spirit of a coopetitions’ particular theme. These missions are intended to be a unifying thread, a way to tell a greater story to delight, engage, and connect players and teams throughout the world. Each set of missions begins with a premise…

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